翻訳と辞書
Words near each other
・ The Room (2010 video game)
・ The Room (2012 video game)
・ The Room (album)
・ The Room (band)
・ The Room (EP)
・ The Room (film)
・ The Room (novel)
・ The Room (play)
・ The Room (song)
・ The Room in the Elephant
・ The Room in the Tower
・ The Room of How To
・ The Room of the Scirocco
・ The Room on the Roof
・ The Room Store
The Room Two
・ The Room Upstairs
・ The Room with No Doors
・ The Room's Too Cold
・ The Roommate
・ The Roommate Transmogrification
・ The Roomplace
・ The Rooms
・ The Rooms, Newfoundland and Labrador
・ The Roosevelt Academy Graduate School of Music
・ The Roosevelt Hotel (Manhattan)
・ The Roosevelt Inn
・ The Roosevelt New Orleans
・ The Roosevelt Story
・ The Roosevelts (film)


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The Room Two : ウィキペディア英語版
The Room Two

''The Room Two'' is a 2013 puzzle video game developed by British-based Fireproof Games as a sequel to ''The Room''. The game was originally developed for the iPad and released in December 2013; the game was made universal to work with the iPhone in January 2014. The Android version was released in February 2014.
A third title, ''The Room Three'' was released for mobile platforms in November 2015.
==Gameplay==
''The Room Two'' is a three-dimensional puzzle game. Like in the original, each level is in a single room and tasks the player with solving a series of connected puzzles, typically involving collecting clues and parts of mechanisms to unlock complex puzzle boxes and collect new clues and components they contain. The game uses the mobile device's touch screen controls to simulate actions like turning a key or opening a drawer, as well as to zoom in and out of the various puzzles. Within the sequel, each room may contain several different puzzles in different locations, which the player can move freely between. Ultimately, the player is seeking an exit from each room as to proceed to the next room. The player has a special lens that allow them see special messages and areas made from "Null", a strange material central to the game's plot.
The game's story continues from the previous title, in which the player is following in the footsteps of an acquaintance who has discovered these puzzle boxes based on the Null element, which can cause insanity to those that are exposed to it too long. In the sequel, the player character finds their friend has found rooms that are attached to others that have come in contact with Null, the material warping the reality around these self-contained rooms. The letters from the friend tell the player-character to move through each room quickly, eventually revealing that he too had become too far gone before he could escape. The player-character, on completing the final room, finds the exit leading back to the house where the first game started, but chased by tendrils of an evil entity using the Null. The player-character escapes the house in time as the tendrils cause parts of the house to implode, taking away the passage to Null with it.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Room Two」の詳細全文を読む



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